Greetings, true believers!
Sorry for the lack of recent updates — Rob, Jon, and the rest of the Royal family have been tied down with various jobs and school responsibilities for the last few months. Rest assured, we haven’t given up on games development. This summer should see us focusing on tearing down and optimizing Tetramayhem’s code, hopefully culminating in that release on Xbox Live Indie Games that we keep talking about. However, in the meantime, we have some rather exciting news for you:
We’ll be presenting Tetramayhem at the Sammy Awards, UC Santa Cruz’s first annual game awards ceremony! I hear it’s going to be a something of a Big Deal — a lot of great games are going to be shown off by a lot of excellent people. Please come and show your support for local independent games development if you can!
Anyway, motivated by the fact that Real Industry Professionals™ might be playing Tetramayhem for the awards judging, we’ve snuck in a few hours of work fixing the most common complaint with the previous beta we had on the site: limiting control of the Block Dropper to player one. Now, a quick press of the Y button will allow any player to take control of the Dropper, which should allow for a lot smoother gameplay when playing with multiple players.
Check out the new beta over on the Games page! As usual, we’d love to hear whatever you think about the game — leave a comment on this post, or hit us up through any of the social media links available through the sidebar on the right.
See you at the Sammys!